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In one instance, a door that was supposed to be open remained blocked, while in another, I was unable to push an item where it needed to go. One big caveat is that I found the game to be quite buggy in the middle chapters in frustrating ways. In total, the game could likely be speed-run in under three hours, but the different puzzles and challenges make for a longer playthrough without feeling like you're being asked to complete a task just for the sake of adding another 10 minutes to the game. While the short moon-vehicle section is a light distraction, one entire chapter takes place with the main character floating in zero-G in first-person.īy mixing and matching the different elements at your disposal, the designers do an excellent job of keeping things fresh and, for the most part, avoiding the dreadful feeling of playing a game that feels like it has been padded just for the sake of adding time. The game also features sections where the third-person perspective changes entirely. Enemy drones create areas ripe for stealthy sneaking, and a reduced battery function creates the opportunity for puzzles built around changing out what sections of the station are powered at a given time. You unlock a drone that flies by your side that can access new areas and a wrist-cutter that allows you to open up new routes through the facility.
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While the game largely consists of your lone astronaut exploring different hubs and stations on the moon colony, it offers just enough tweaks throughout to keep things interesting. This is a definite strong-suit for Deliver Us the Moon. When I finished the final chapter and saw that I had six elements I missed in my scanner, I immediately felt compelled to return to those chapters to fill in my final gaps because I wanted to get the entire story.Ī strong story is all well and good, but if the gameplay can't match-up, then it soon becomes a chore trying to progress to your next plot point. With that said, I found the overall arc compelling enough that I had no trouble doing so. Now, it should be noted that I found the plot did require me to make some pretty large allowances where certain elements didn't quite seem to line-up up in my mind. In addition to your exploration and the time up to and immediately following the blackout that ultimately led to your desperate mission, there is a third thread relating to a two-person probe carried out immediately following the blackout.Īs you make your way throughout the different outposts and stations on the moon, you'll slowly begin to fill in your wrist-worn Astrotool and piece together just what happened leading up to the blackout, as well as the fate of the first attempt to contact the colonists following the events. Throughout your exploration, you'll encounter written documents, physical objects, and even holographic projections, all of which begin to fill in the blanks.Īdding to the complexity of the narrative, the game actually covers three different plotlines. This is where the game falls back on a mix of environmental storytelling and cutscenes. Following the loss of production at the facility, all communication with the moon-dwellers has gone silent, and in order to save the day, you'll need to determine just what went down and why you're the only living soul on board in the first place.
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The game's protagonist is tasked with a direct and vital mission: restoring functionality to an energy production facility on the moon's surface, but he is also asked to unravel a mystery along the way. Deliver Us the Moon Review: Unraveling the Mysteries of Space While the game may not break new ground in the big picture, it's a well-trod path because it's a compelling one, and Deliver Us the Moon is a well-executed effort that proves the genre can still find ways to provide a unique and enjoyable experience.ĭeliver Us the Moon may not do anything that completely knocks your space boots off, but it still provides a thoroughly enjoyable mix of plot and puzzle as you seek to fulfill the game's titular request.
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